Seeing the breadth and depth of the four-button system really showcases the seriousness of the endeavour. Training mode, however, is our recommended first port of call, as it allows you to practice the game's massive compendium of combos, ranging from simple to intermediate to master class. Formed in an almost identical style to My Little Pony, it feels like a bonafide spin-off.Īrcade Mode allows you to take the reins (pun intended) on any of the seven main characters without the additional bumph. Lauren Faust’s designs are superb, with each character loaded with personality, and they sit nicely against backgrounds that render the fantasy world of Fœnum in Looney Tunes-esque brushstrokes. Visually the game is excellent it's clean, bright, colourful, and gorgeously animated. For those who just want combat, perhaps less so. For fans of Hasbro’s equine-themed cartoon, its appeal is clear. The lengthy, dialogue-heavy cutscenes, sharp wit, and inimitable design provide a whole other game compared to the regular arcade mode. This is a vastly expanded Story Mode compared to those found in other fighting games. The action switches to a side-on perspective in certain sections, and while the game does initially teach you how to use your small, medium and large hops in combat, the dungeon maps aren't particularly well-engineered for platforming, with somewhat indistinct platform edges. Here, you interact with NPCs and work your way through dungeon-lite caverns, solving simple puzzles, and entering fights that can level up your character. Playing as Arizona the cow, there’s actually a full - although largely linear - 2D RPG overworld to traverse. The effort put into its Story Mode can’t be overstated, however. For those willing to pony up more cash, four additional combatants are promised as future DLC. ![]() It’s a somewhat anaemic initial roster and, as a result, the game goes by quickly in single-player mode, but the depth of techniques and broadness of fighting styles on offer provide plenty for fighting game fans to chew on. With the spectre of a lawsuit now buried, Them’s Fightin’ Herds draws together seven playable characters: a reindeer, unicorn, alpaca, cow, longma and a sheep. Indie Developer Mane6 went down the fighting game route back in 2012 when its unofficial My Little Pony title, Fighting is Magic, was killed by a cease-and-desist order from Hasbro. Obviously, the horse in the room here is that Lauren Faust, My Little Pony: Friendship is Magic’s creator, rendered the game’s cast of characters, making it feel totally authentic. ![]() Them’s Fightin’ Herds isn’t a licensed product and doesn’t feature a single character from the show, but its art style, themes and execution are so perfectly accurate to its influence that it takes scrutiny to realise it’s not an official Hasbro product. Twelve years on, and the fandom isn’t ready to quit just yet. However, it turned out to be just the beginning of the next decade of media output and social-political causes that operated on a similar set of principles. It acted as a conduit for individuals to share and be part of something, and every Brony surely knows, deep down, that the primary attraction is its related community. Despite our attempts to get into it based on recommendations, we found its adult appeal largely overvalued. The craze now coined as “ bronyism” - a heavily documented My Little Pony fandom that took root in 2010 - turned out to be more about inclusion than it did the show ( Friendship is Magic) itself.
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